Mar. 18 (WED)


 So about the final critique.....

 Uh... yeah I'm not done. As of writing this (5am) I have just figured out the animation process that will allow me to do what I want in Character Animator (for my refusal to use the camera function).

It's going to be a tedious process that heavily relies on the dragging function and cutting and compiling a bunch of takes together. Realized very late into this project that Character Animator has nothing close to frame animation (which is what I'm used to).

My active refusal to use the camera in this project has actively held me back for my preference of traditional animation (I was excited for rigging, but not the live kind...) and I think the long story short is that I just really don't want to record myself (I don't even have my audio yet because of this).

And also my puppet ended up being really complex vs my knowledge of how to use Character Animator effectively because I was preparing for a different animation process. I did get a test run working one of my puppets though, say hi to this little guy... And the minor editing tower it took (an hour, just for that).

 


Here's my revised storyboard and puppet, as I have done work, it's just been a process...  

Potential update to this before class starts - stay tuned.

Not adding the FINAL tag because technically this is still a WIP. This will get finished though. Eventually. 

(I'm aware that my whole thing is very much overkill, but I had a vision and I wanted to see it through) 

(doing too much but we go big or go home at this point) 

 

Update

Almost rigged my puppet completely before I realized I screwed up the hand layers, and now I have to start over because Character Animate doesn't let you take things out of groups in a way that's productive or useful. I will instead be working on the final few bits of art I need (I'm aware, please don't comment) that I need before I bother rigging again (I probably would've had to start over anyways from the additional layers not being allowed to go into previously established groups so maybe this was for the better).

Comments

  1. Ya'lls videos came out really nice! I'm miffed I didn't really get where I wanted to be on this project by the due date, but I'm still gonna work on it and at this point I'm just going to go ham on it since I've already passed the deadline (I will not overachieve with the PSA)

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    Replies
    1. Wrote the blog post early in the morning while I was having beef with Character Animator, I'm just realizing how discouraging/offputting my whole rant is whoops
      Feel free to still give criticism though (even if it's just the pre-production)

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  2. Even though you aren't finished I love where this is going, the animation is really smooth and I would love to see where its going!

    ReplyDelete

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