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Showing posts from March, 2026

Mar. 30 (MON)

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PSA Progress I had a handful of backgrounds done previously, of which I am redoing to scale them up in size and also separate the individual parts so I can take advantage of parallax and individual movement of parts of the scenes.  These are the originals. I am also currently in the process of making other backgrounds and eventually working on an interface animation through After Effects. (Scrapped the video I was animating in AE since I have to redo the backgrounds anyways)  

Mar. 24 (TUE)

Mon. 23  Continuing my rigging adventures. Spent a good hour and change trying to figure out why the knees of my puppet were immovable, the internet being of little help. The nesting of multiple groups wasn't an issue since my simple puppet was made the same way. Turns out, for some reason, it's tagging the heels that breaks the Limb IK system and locks the knees. Removing the heel tags fixed the issues, and leaving my initial draggable tags leaves it exactly as I wanted to.  Now trying to figure out how to apply lipsync to various instances of mouths.     Tues. 24 Finally figured out how to keep my puppet from snagging (can't have a draggable tag in the chest and on the top layer of that puppet <- chest draggable will cause it to 'snag'). Took a while to figure that one out, as internet searches were yet again unhelpful. But the body rigging is fully finished now I think (including keys for switching various parts of my puppet). Going to switch over to test...

Mar. 22 (SUN)

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My idea for the PSA is going to be on the over-usage/reliance of generative AI in various aspects (and some of the ways it is misused). The 'examples' shown are planned to be a bit dramatized for the sake of appealing to audience emotion. The amount of examples may change depending on how long the PSA ends up, but most of it is meant to be fast paced except for the final section. Thinking of implementing an endcard along the lines of "We have survived without it before. It is killing us now." Planning to use the smoke effect tutorial for smokestacks of the factories (representing power consumption), as well as a glitch effect tutorial for transitions between examples (effectiveness will remain to be seen and thus is subject to change).  *Misread the AsuLearn apparently, so I don't have have a completed tutorial yet (working on it)  *Update: Tutorial added    ^^My tutorial

Mar. 18 (WED)

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 So about the final critique.....  Uh... yeah I'm not done. As of writing this (5am) I have just figured out the animation process that will allow me to do what I want in Character Animator (for my refusal to use the camera function). It's going to be a tedious process that heavily relies on the dragging function and cutting and compiling a bunch of takes together. Realized very late into this project that Character Animator has nothing close to frame animation (which is what I'm used to). My active refusal to use the camera in this project has actively held me back for my preference of traditional animation (I was excited for rigging, but not the live kind...) and I think the long story short is that I just really don't want to record myself (I don't even have my audio yet because of this). And also my puppet ended up being really complex vs my knowledge of how to use Character Animator effectively  because  I was preparing for a different animation process. I did ...

Mar. 4 (WED)

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 Currently have the base of my puppet drawn (everything is separated into layers, but I just put a flat image for ease) - I still have to work on mouth shapes and additional assets to use for animation. I have a very loose storyboard that is subject to change as I refine my idea for this project a bit more (I intend to refine my idea to work a little better and not be so literal, but I need some time to think on it first). I plan to work on more interesting compositions as I feel the ones I currently have are too static, but that's the point of having a first draft.  Topic I'm planning to do is touching lightly on an animation community/medium I enjoy (stickfighting), and I want to incorporate more of that into my storyboards before I start the animation process.