Posts

Apr. 29 (WED)

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 This is as far as I got between having to deal with a couple other big projects that I couldn't ignore over this. While not finished, I will be working on it to resubmit before the 7th. Tried my best to finish what I could with the time I had.

Apr. 27 (MON)

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 Honestly not a lot of progress has been made (currently dealing with two other projects with tighter deadlines), but tomorrow will be dedicating to finishing this little guy's journey. Music and sfx to be added, but they are on the list.

Apr. 20 (MON)

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 Still backlogged in projects, but I've got a WIP this time. Little blue ball will be embarking on a journey in the next update.

Apr. 13 (MON)

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Found this tutorial, which actually suits my need perfectly. It's a bit of a simple tutorial, but I wasn't aware of how to do this effect anyways, so it still ended up being useful. My Project 5 is about a shape that has to overcome obstacles by changing itself (and acting as an allegory for things being harder than you think they should be), so the shape morph effect I found will be my foundation. I might go hunting for other tutorials depending on what I feel like is possible for me (I'll be looking into gradients and color). The storyboard looks like a lot, but I pen a lot of the smaller motions for my own sake.   

Apr. 8 (WED)

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Redone images with separate layers to allow for parallax in After Effects. No final because I've been swamped with other work, but I'll be working on it when I can. 

Mar. 30 (MON)

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PSA Progress I had a handful of backgrounds done previously, of which I am redoing to scale them up in size and also separate the individual parts so I can take advantage of parallax and individual movement of parts of the scenes.  These are the originals. I am also currently in the process of making other backgrounds and eventually working on an interface animation through After Effects. (Scrapped the video I was animating in AE since I have to redo the backgrounds anyways)  

Mar. 24 (TUE)

Mon. 23  Continuing my rigging adventures. Spent a good hour and change trying to figure out why the knees of my puppet were immovable, the internet being of little help. The nesting of multiple groups wasn't an issue since my simple puppet was made the same way. Turns out, for some reason, it's tagging the heels that breaks the Limb IK system and locks the knees. Removing the heel tags fixed the issues, and leaving my initial draggable tags leaves it exactly as I wanted to.  Now trying to figure out how to apply lipsync to various instances of mouths.     Tues. 24 Finally figured out how to keep my puppet from snagging (can't have a draggable tag in the chest and on the top layer of that puppet <- chest draggable will cause it to 'snag'). Took a while to figure that one out, as internet searches were yet again unhelpful. But the body rigging is fully finished now I think (including keys for switching various parts of my puppet). Going to switch over to test...